Friday, April 1, 2016

Horsing Around (New Feature)

I am noticing more and more that game glitches can be a good source of ideas for cool features. As mentioned in earlier posts, by default the player can walk on any terrain and a collision check subroutine is the code that marks certain terrain as blocked.

During collision control testing the horse was unexpectedly able to traverse river tiles.


I was about to fix it, and then thought that allowing horses to jump over rivers, well, just make plain horse sense.

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