thank you

Special Thanks go out to:
  • Elizabeth (Beth) Daggert for brainstorming on darkness and flocking algorithms, loader zones, and much more.
  • Peter Ferrie (qkumba) for permitting us to use ProRWTS, various decompressors and offering general assembly language advice.
  • Ken Gagne at Juiced.GS for helping to spread the word about Nox Archaist to the Apple II community and for the opportunity to provide his readers an in-depth look at the technology behind the game.
  • Quinn Dunki and Mike Maginis at Open Apple for their support and encouragement for the Nox Archaist project and for the opportunity to tell our story to your listeners.
  • KansasFest volunteers for making the convention possible every year and providing us the opportunity to present Nox Archaist to a live audience. 
  • San Bergmans, developer of the SBASM cross assembler, for extensive product support including feature additions.
  • The comp.sys.apple2.programmer forum community including David SchmidtMichael Pohresky, Oliver Schmidt, Peter Ferrie, and many others for their time and advice on assembly language questions.
Software and Utilities

The following software has been incredibly useful during the game's development process:


Finally, thanks to Richard Garriott, Steve Wozniak, and the rest of the early pioneers of the Apple II platform that inspired the Nox Archaist project and made this game possible.








2 comments:

  1. first, Thank you for doing this.
    second, is there a beta test team? I have most physical makes and models (minus the original Apple II) to test against as well as a myriad of peripheral cards to add to the mix, and would love to donate my time to helping out with testing, or any other function I might be able serve to help get this out.

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    Replies
    1. You're welcome and thanks for your interest! I'd be interested in discussing your offer, and learning more about your setup. Could you email me? (mark@6502workshop.com). Thanks.

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