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Saturday, January 20, 2018

Nox Archaist Update for January 2018

Nox Archaist Update for January 2018

Our first update for 2018 is here, and it's a great one!  We continue to make great progress with coding Nox Archaist and we're excited to share the news with you.

While there are many new developments to share, some stuff remains the same:  Our top priorities continue to be creating an awesome sword and sorcery tile-based RPG, make it available in a boxed edition just like you would have purchased in the 80s or early 90s, and get you guys cool feelies like a cloth map and printed manual full of professional artwork. The image below gives you an idea of the coolness you can expect in the boxed collector's edition.

Right now our dev team of Mark Lemmert, Mike Reimer, Bill Giggie, Robert Padovan, Electric Moo, Peter Ferrie and Michael Pohoreski are focused on coding, gameplay, storyline, and graphics development.

Below is a sample of the the awesome artwork that Bill has been crafting lately!  The various scenery and backdrops for the "Make Camp" activity in Nox Archaist will change based on the player's location.  We expect at least 3 variations and are shooting for more. It's the little details like this that are going to really make Nox Archaist stand out!

Meanwhile, our Community Management Team (that's right, we actually have one now) of Chris Torrence and Jarrod Kailef are working diligently to produce an awesome new gameplay trailer that will capture the essence of the Nox Archaist world even better than our prior videos.  With custom music, voice acting, and expert video editing, we expect this new video will really reflect the excitement we all feel about this game.  We want this video to show everyone just how top notch Nox Archaist is going to be!  In addition, Chris and Jarrod are also working on our Kickstarter Reboot, which is expected to launch sometime this year, most likely by spring.

We've received a number of requests for a playable demo, and agree that would be awesome. A Nox Archaist demo is possible, as long as it doesn't delay the release of the full game. Our plan is to develop a playable demo that evolves more-or-less naturally from our world building activities. In short, if we can work a demo into the production schedule without a significant delay, we'll do it, but we're not entirely certain if that will be feasible just yet. Stay tuned for more news on this!

The 6502 Workshop has forums for discussing the game available!  Yeah, yeah, we know.  Forums are so last year.  But guys, we're making an 8-bit game here!  Maybe we should also take out a Yellow Page ad and pay AOL to give us the "NOXARCHAIST" keyword? Yeeeeeaaah... no. In all seriousness, our new forums are a great place to get direct communication straight to the developers and other fans of the game, so we definitely recommend you stop by.  We made them look as retro as possible.  :-)

Another event on the horizon is of course KansasFest 2018. Since Kfest Committee Member Andy Molloy didn't remove us from the podium with a hooked cane last year we trust there might be at least some interest in Nox Archaist "The Session" Part Deux.  We plan on exploring this possibility later in the year.

Stay tuned for more updates, new videos, new screenshots, and inside information into the development of Nox Archaist!

6502 Workshop
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