Check out the Nox Archaist Forum!

Monday, November 30, 2020

One More Thing...

We could not in good conscience conclude the release date announcement without sharing a closeup of Denis Loubet’s painting on the cover of the Nox Archaist manual!

Also available as a framed poster at Willy’s, your one-stop shop for Nox Archaist merch!

-Mark Lemmert & the 6502 Workshop Team

Nox Archaist Release Date!


From back in 1984 when our lead developer Mark Lemmert first had the idea to write a tile-based Apple II RPG, to the founding of 6502 Workshop in March of 2016, all the way through today, the journey has been amazing! But now, we’ve got another exciting date to add to that list...


None other than the official release date of Nox Archaist! On December 12, 2020, all backers will receive a link to the Digital Download version of the game! But that’s not all, on this date we will also begin shipping physical rewards to backers who selected Option 2 (Early shipment with labelled blank floppies) on the survey we sent via email on November 16th.

We estimate 2-7 days for backers in the United States to receive their physical rewards, and 3-8 weeks for backers in all other countries. You will receive an email from when your rewards ship.

Note: For Option 2 backers, this is your last chance to change your address. Please email support <at>


It has been a long and incredible journey, and we hope that this milestone is as exciting for you as it is for us. With the release of Nox Archaist, the journey continues as each of you get to play the game for the first time. We look forward to interacting with you, and invite you to join the backer community Discord server where you will be able to talk to the developers, testers, and fellow players. We are sure that you will have plenty of questions to ask, and tips, tricks, and cool discoveries to share!

As promised, our work on the floppy disk version of the game will continue, and we are striving to release it to you as soon as we possibly can. We will continue to provide regular updates to our backers on our progress.

Thank you for your support, and enjoy the game!


Mark Lemmert, Lead Programmer and Game Designer, co-founder of 6502 Workshop 

Mike Reimer, Game Design and co-founder of 6502 Workshop 

Chris Torrence, Game Design, Logistics Manager Extraordinaire 

Jarrod Kailef, Game Design, Community Manager, Vocals 

Bill Giggie, Graphics Development, Game Design 

Robert Padovan, Graphics Development 

Gordon Mackay, Artist 

Electric Moo, Music Composer 

Peter Ferrie (Qkumba), Programming, Project Advisor 

Elizabeth Daggert, Project Advisor 

Michael Pohoreski, Programming, Project Advisor 


On Tuesday December 15 at 3pm US Central Time (GMT-6) the Game Wisdom Podcast is hosting a live Q&A with Nox Archaist lead developer Mark Lemmert. 


The backer community on Discord is a great place to ask questions or just talk about Nox Archaist with other players. Click this link to join.


Looking for a holiday gift idea?

Items with Nox Archaist game art are available through Willy’s, including t-shirts, coffee mugs, bags, and posters, including some with Denis Loubet’s cover art! (NEW!)


Check out our updated game trailer!

Wednesday, November 25, 2020

Nox Archaist Merchandize



Just in time for the holidays, we now have a variety of items with game artwork available through Willy's!

Nox Archaist, the T-Shirt


   Nox Archaist, the Coffee Mug


                                                                           Nox Archaist, the Poster


                                                                               Nox Archaist, the Bag

Maybe even some day, Nox Archaist the flamethrower!


Sunday, November 8, 2020

Good News Bad News

Good News

We have made excellent progress on testing and are extremely happy to announce that Nox Archaist is stable on Apple II emulators, as well as on real Apple //e, IIc, and IIgs hardware using hard drive emulators such as the BOOTI, Floppy Emu and CFFA3000.  The feedback on the game has been excellent and we’re really excited to get the game into your hands soon.  However, that leads us to the next part of our update.

Floppy Disk Issues

When we started more extensive testing with the floppy disk version, we discovered that there are subtle issues that cause the game to crash on some models of Apple II disk drives. (see Floppy Issue Technical Details below if you'd like to know more). We are reasonably confident that the issues are solvable. That said, there is a high degree of uncertainty on the timeframe for a fix. It could be a month to several months, or more.

Our original plan was to release all versions of the game (for emulators, hard drives, and floppy drives), at the same time. However, with the uncertainty regarding the floppy disk version, we’ve decided to take a different approach.

Choice for Physical-Edition Backers

Each backer who preordered a physical copy of the game will now have a choice of two options:

Option #1: Wait it Out

This will be the “default” choice if we don’t receive word from you. With this option, we will hold your boxed set until the floppy disk version is ready, and ship the entire game to you, complete with fully-playable floppy disks. You will still receive a link to download the hard disk and emulator version - see Game Release below.

Option #2: Early Shipment with Blank Floppies

With this option, as soon as the hard disk version of the game is ready, we will ship your complete boxed set with labeled (but blank) floppy disks. Once the floppy version is ready, we will email you the disk images which you can then transfer onto the floppy disks using instructions that we will provide. This option is only recommended for backers who don’t plan to use the floppy disks, or for backers who have experience with (a) notching floppy disks so they are writable on the back and (b) transferring disk images to floppy disks.

Option 2 is an opt-in choice, so only backers that specifically request this option will receive it. See Game Release below for the timeframe.

Physical-edition backers will receive an emailed survey asking which option they would prefer. As mentioned, if we do not hear a response, we will assume that you prefer Option #1 - Wait it Out.

Digital-only backers don’t need to make this decision and won’t receive a survey, as they will automatically receive their download as soon as the hard disk version of the game is ready for release.

Game Release

Our current estimate for Game Release & Early Shipment is December or January. The December date depends upon the turnaround time for the printing of the manual, which is slower than usual due to the pandemic. If it gets too late in December, we would wait to ship until after the holiday season to avoid the increased risk of lost packages.

Early Shipment would include all digital-only backers and those physical-edition backers who chose Option #2.

Moved and Changed Addresses?

If you have moved in the past year and preordered a physical boxed set, be sure to let us know your updated address.


We thank you for your patience and support!

-Mark Lemmert, Chris Torrence, and Jarrod Kailef

6502 Workshop

Floppy Disk Issue Technical Details

The Apple II disk I/O architecture is somewhat different from other 8-bit systems in that the disk controller is 100% software based. As a result, code running on the Apple CPU controls the movement of the disk drive arm rather than firmware on the drive itself.

Nox Archaist uses a different disk controller than was used in the 1980s, developed by one of our development team members for use in Nox Archaist and other Apple II games like Total Replay. By taking advantage of this new and advanced disk controller, Nox Archaist is a much larger game with better gameplay.

The floppy version of the disk controller, which is not yet used in any other games, causes Nox Archaist to intermittently crash. The time between crashes can be as short as 5 minutes and as long as 2 hours. The difference appears to be related to the model of floppy disk drives.

The root cause of the crash is likely to be a timing problem. Each floppy drive model takes a slightly different amount of time to move the floppy drive arm. The software disk controller has to compensate for that and “wait” a sufficient number of CPU clock cycles for the drive arm to be in the correct position to read or write the desired data. This "wait" time needs to be fine tuned so that it works on all floppy drive models.

During Nox Archaist development we tested the floppy disk controller many times and it appeared to be working fine on different floppy drives. However, our early tests were constrained by the limited game content available. In addition, although we used several different drive models, the timing differences between other drive models were more significant than we anticipated. For these reasons, we did not detect the problem until recently, when we expanded the number of testers and floppy drive models.