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Saturday, May 7, 2022

Do you want more 8-bit games like Nox Archaist?

 Announcing the 6502 Workshop Patreon!

Does the idea of helping 6502 Workshop release more games at a faster pace sound like something you'd be interested in?  Want to get perks that give you unparalleled insider access to details about the projects we have underway, and even the opportunity to directly influence those projects?

If the answer to any of those questions is yes, the new 6502 Workshop Patreon is what you're looking for!  Click here to join up!

Patreon FAQ

How does Patreon help us produce games faster?

The short version is, the more income we receive from Patreon, the more time we can devote directly to making games.  This is especially true for lead developer Mark Lemmert, as his day job is freelance consulting. The nature of this job is such that he can adjust his workload as he sees fit.  This literally means that for Mark, income from Patreon translates directly to more game development hours each month!

Will 6502 Workshop make more games anyway, even without Patreon support?

Probably.  However, Patreon support helps us to do so much more quickly!

What sort of perks and insider access is available through Patreon?

Depending on your pledge level, you can get access to the Inner Circle Discord channel where only 6502 Workshop developers have access, and an invite to the monthly live video chat with the 6502 Workshop developers, insider updates, free swag, and more!

Other News

After announcing its release last month we sold out of the Making of Nox Archaist print edition! Many thanks to everyone who bought a copy! 

We've got more copies in stock now, available to order here (full-color print + ebook or separate ebook).

In the Making of Nox Archaist, co-founder and lead developer Mark Lemmert talks about how making the game began as a childhood dream and ended with the first commercial role-playing game released on the Apple II in 30 years. 

Mark describes the challenges, including a failed Kickstarter, the Apple’s quirky graphics system, and getting decent audio out of a one-bit speaker. Along the way, the team received help from many sources, including Richard Garriott (Lord British), Dr. Cat, Burger Becky, and Steve Wozniak (Woz). Finally, after a wildly-successful Kickstarter and a year of non-stop coding, Mark details how an obscure floppy-disk bug nearly derailed the entire project just weeks before release.

We hope that you enjoy reading our story! Order HERE!

And, you can help us make more games and related products like this book by supporting our Patreon!


Mark Lemmert - 6502 Workshop Co-Founder and Lead Developer
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