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Mark Lemmert
(AKA Ffred)

Dev Team, Founder
Game engine and general programming, game design, project lead.

Mike Reimer
Dev Team, Founder
Game design, sound development, web admin, lead PITA.

Dev Team
Graphics development lead, game design. Bill is as a professional graphics animator in the movie industry.

Robert Padovan
(AKA zedmalloc)
Dev Team
Graphics development. Robert's day job is a professional 3D animator in the TV and movie industry, but mostly is in search of a good coffee.
Gordon Mackay
Dev Team
Graphic artist working on art for the game box, map, and manual. Based in Edinburgh, Gordon is an illustrator who works in a variety of mediums, drawing from life and imagination.
Electric Moo
Dev Team
Demo video music, soundtrack CD. In his day job Electric Moo spends his existence grazing the fields between inspiration, technology, and sound.

(AKA Qkumba)
Dev Team / Project Advisor
Low-level programming including file system I/O and copy protection. Peter is a grand master 6502 assembly language programmer and veteran modern software developer with experience at companies such as Microsoft and Symantec.
Project Advisor
Veteran of the 1980’s-00’s gaming industry, with projects like Lode Runner Online and Yoda’s Challenge. You can find her @NoxStyx, or here,  engaging passions in game design and algorithms.
Dev Team
Community management, written communications, vocals, game design. Jarrod is a veteran of several gaming projects including Richard Garriott’s Shroud of the Avatar and the 1980s reboot Sundog: Resurrection.  He is also our chief source of unnecessary sarcasm.

(AKA Michaelangel007)
Dev Team / Project Advisor
Michael began his impressive career as a game developer at Electronic Arts in '95, and is one of the primary developers of AppleWIN.  He is working on toolchain programming, optimizations and various in-game modules such as the splash screen, main menu and character creation.

Chris Torrence
Dev Team / Project Advisor
Kickstarter campaign development and management, video development, and physical product production. Chris is a professional programmer, Kickstarter veteran, host of the Assembly Lines Video Podcast and editor of Assembly Lines: The Complete Book.
Not Me
Brute Squad
This staff member appears to be responsible for most of the problems around here.  Used to be in charge of our marketing department. Strangely though, she never seems to be around to accept responsibility. She's not just on the Brute Squad - she is the Brute Squad.

We all have a high level of passion and enthusiasm for CRPG games and bring to the table many years of professional experience in field such as technology, computer graphics, printed artwork, music and business management.

Our Mission at 6502 Workshop
  • Produce a fun game CRPG enthusiasts will enjoy playing
  • Include ideas and features sourced from the Apple II community when possible
  • Develop a modern evolution of the Apple II RPG genre, while exploring how gameplay might have advanced in tile-based RPGs if large scale development had continued on the Apple II platform after the 1980s
  • Create a repository of hard to find technical information on developing Apple II games
  • Determine how many two layer shrubberies with a path down the middle will fit on the Apple II hi-res screen
  • Cut down the mightiest tree in the forest with a herring

Contact us via blog post or by email


  1. This project is incredible guys. Game design is light years ahead of where it was in the 80s and I look forward to a game for the 80s era made using current era game design knowledge! Very exciting.

    1. Thanks for your compliments and enthusiasm! You describe precisely our vision for the project, I'm glad to hear you feel that way.

      If you haven't seen already, Nox Archaist is currently live on Kickstarter to funding the production of a boxed collector's edition: