about 6502 workshop


Nox Archaist Team


Development Team
  • Mark Lemmert: game engine and general programming, game design, project lead
  • Mike Reimer: game design, sound development, web admin, lead PITA
  • Bill Giggie: graphics development lead, game design
  • Robert Padovan: graphics development  
  • Gordon Mackay: graphic artist 
  • The Nameless One: demo video music, soundtrack CD
  • Peter Ferrie (/aka Qkumba): low-level programming including file system I/O and copy protection.  
Project Advisors
  • Elizabeth (Beth) Daggert: veteran of the modern and 1980s gaming industry. She has worked for studios such as Presage Software and LucasArts. A few of her projects include Load Runner Online and Yoda's Challenge
  • Peter Ferrie (/aka Qkumba): grand master 6502 assembly language programmer and veteran modern software developer with experience at companies such as Microsoft are Symantec.

We all have a high level of passion and enthusiasm for CRPG games and bring to the table many years of professional experience in field such as technology, computer graphics, printed artwork, music and business management.


Our Mission at 6502 Workshop:
  • Produce a fun game CRPG enthusiasts will enjoy playing
  • Include ideas and features sourced from the Apple II community when possible
  • Develop a modern evolution of the Apple II RPG genre, while exploring how gameplay might have advanced in tile-based RPGs if large scale development had continued on the Apple II platform after the 1980s.
  • Create a repository of hard to find technical information on developing Apple II games
  • Determine how many two layer shrubberies with a path down the middle will fit on the Apple II hi-res screen
Contact us via a blog post or by email

Click here for a link to our press kit.






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