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Monday, August 31, 2020

Our Heroes Make Progress in a Cruel, Unforgiving Land

Adventurer's Log

Day 20: We bid farewell to our companion, the dwarf fighter Grognard. He fell to the swamp dwellers, pulled down to a watery grave. We'll bring his axe and shield to Ghrodwir, the mountainous home of the dwarves of Wynmar. We heard they make better ale than even the Captain's Quarters pub, so we'll raise a toast to our friend as well. (In addition to being an awesome pub in Nox Archaist, Captains Quarter's is a fun BBS run on an Apple II computer, accessible by telnet)


Swamp Dweller (Robert Gomez)                                                          Swamp Dweller (Robert Gomez)


Later that evening: After resting and regaining some of our strength and magic, we continued our journey. To save time, we took the coast road. Alas, that proved to be a mistake. The pretty brig that sailed up alongside turned out to be a pirate ship! Poor Thomas - his leather helm was no match for the cannon fire. Another companion gone. We'll bring his body with us, in the hopes of finding a healer.


Day 21: We reached Bayport a little after midnight. The guards glared at us as we approached. Fortunately our writ from Queen Isa made quite an impression and we were permitted entry to this busting port city. We discretely asked around the docks to find out what is going on with the pirates. It turns out that loitering around the docks of Bayport at midnight is not a good idea. Down went Phyrra with a knife in her back. More gold to the healer. Our porters are starting to grumble from carrying the bodies.


Pirates! (Gordon Mackay)


Day 22: Good news! Thomas, Phyrra, and even Grognard are back, as good as new! The healer in Bayport was most kind, although she declined to give us a group discount on resurrection. After a day of rest we'll head back out. We have heard tell of a Haunted Pass through the mountains that promises to be a shortcut to our next destination.


Tester's Log

Earlier this month, Nox Archaist entered the playtesting phase. An intrepid team of sixteen volunteers from our community answered the call, and are working hard to put the game through its paces. So far most of the identified bugs have been minor, such as text corrections and user interface changes. The team also uncovered a few significant hidden bugs as well which we are glad to have behind us!


While we're making excellent progress, there's quite a lot of content to test in Nox Archaist. Our initial estimates are that Nox will have available up to 100+ hours of quests and side quests!  Performing a thorough test is quite an epic undertaking! We expect to need at least one more month of testing to make sure the remaining game content is carefully evaluated for issues.


We know how excited everyone is to finally get their hands on Nox Archaist, and we're happy to announce that we are definitely in the home stretch. By the end of September when we do our next update, we will have a much better idea of the timeline for finally releasing the game to you all! There's a lot of logistics involved in the physical release. For example, we want to wait to print the physical game manual until testing is done, since the content or screenshots might change based on what happens during the testing phase. Plus of course there's the nearly four thousand floppy disk sides that we can't start copying until we know the bugs are squashed. (In case you were wondering, as excited as we are about releasing the game, the team is not exactly on the edge of our seats with joyful anticipation as we near the floppy disk copying phase of this project)  ;-)





Hundreds of boxes and thousands of floppies...




More Testers Wanted

Are you interested in helping us test Nox Archaist? We are recruiting additional testers now. If you are interested and can dedicate the time, please email mark<at>6502workshop.com.

Virtual KansasFest Recap

If you missed our Nox Archaist talk at Virtual KansasFest 2020, you can watch the live stream on the KansasFest YouTube channel.

Moved and Changed Addresses?

If you have moved in the past year and are getting a boxed set, be sure to confirm your address is correct in the Backer Survey:

For changes within the same country: Log into Kickstarter, click on your name in the upper right and navigate to the Nox Archaist kickstarter page. Click "View Survey" and then "Edit Address". You can also change your address in your Kickstarter profile and select "Apply to all" projects.

If you have moved to a different country: You must send us your new address "manually" (changing your main Kickstarter profile address will not update your Nox address). You can send a message by clicking on the "Messages" tab in the "View Survey" window.
As always, we'd love to hear your comments and thoughts!



-Mark, Chris, Jarrod, and the 6502 Workshop team

Website - http://www.6502workshop.com
Discord - http://discord.noxarchaist.com
Twitter - @6502Workshop
Forums - http://forums.noxarchaist.com
Facebook - http://facebook.noxarchaist.com
Kickstarter - http://kickstarter.noxarchaist.com










Wednesday, July 22, 2020

The Best Ale in Wynmar, plus a Splash Screen Sneak Peek

Adventurer's Log

Game Day 13: Why did I listen to that ornery mage? Now we're on a quest to find an uncharted ocean island. Wow, that sea serpent was huge! When it thrashed its tail and swamped the ship, I thought we were goners.

Game Day 15: Made it back to the Captain's Quarters pub. Best ale in Wynmar! We picked up some tips on navigation from a cranky sailer. Also picked up some new, um, vocabulary. Definitely not meant for polite company.

Game Day 16: Well, we've headed down into the Underworld to search for Cultists. Poor Nox Aetros nearly bought it when we were surprised by a group of enraged minotaurs! And what was up with that magic mouth on the wall that seemed to be taunting us? It threatened to taunt us a second time.

Game Day 19: Out of the Underworld. Now we're trudging through the stinking swaps to reach Maldac. Who builds a town in the middle of a swamp? Wait, what is that horrible creature up ahead? I'll send the dwarf ahead to investigate...



Tester's Log

Testing is going slow, but well. Our party is now level 8 of 10. Once we complete the first full play through of the game, a larger tester group will continue to put it through its paces. We've fixed numerous small bugs, tweaked a few prices (magic sword anyone?), and corrected some spelling mistakes.

Release Date Best Guess: It's difficult to predict a release date at this stage as it depends on what bugs and issues we encounter as the testing group expands. August seems unlikely. September seems very possible. We're so close we can taste the ale in the Captain's Quarters pub!

Splash Screen Sneak Peak

Tune in Saturday, July 25, at 9:30am PDT / 11:30am CDT for the Nox Archaist session at the virtual KansasFest 2020! Mark Lemmert, Jarrod Kailef, and Chris Torrence will show off the surprising sound effects in the splash screen, demo the first part of the game, and show off the physical rewards. Watch here: http://www.youtube.com/c/KansasfestOrg. If you miss it you should still be able to catch the replay on that same channel.

If you watch the KansasFest talk, please leave a comment below with any thoughts or questions!


Once again, thanks for all of your support. We really appreciate it!

- Mark and the 6502 Workshop Team


Website - http://www.6502workshop.com
Discord - http://discord.noxarchaist.com
Twitter - @6502Workshop
Forums - http://forums.noxarchaist.com
Facebook - http://facebook.noxarchaist.com
Kickstarter - http://kickstarter.noxarchaist.com









Saturday, July 18, 2020

Nox Archaist at KansasFest

On Saturday July 25, 2020 the 6502 Workshop team is scheduled to give a session at the virtual event, KansasFest 2020.





For the first time we will show the main menu of Nox Archaist, character creation process and the "tutorial" area gameplay starts in.

Additionally, for anyone who'd like to hear an Apple II computer talk with the clarity of a modern PC, we will also share the 5-bit pulse width modulation (PWM) audio we've embedded in the game's splash screen. This is the first time 5-bit PWM has been included in an Apple II game.

To watch the session, head over to the KansasFest YouTube channel and click on the stream next Saturday July 25 at 9:30am PDT / 11:30am CDT.

Hope to see you there!



Mark Lemmert & the 6502 Workshop Team

Website - http://www.6502workshop.com
Discord - http://discord.noxarchaist.com
Twitter - @6502Workshop
Forums - http://forums.noxarchaist.com
Facebook - http://facebook.noxarchaist.com
Kickstarter - http://kickstarter.noxarchaist.com













Monday, June 22, 2020

The Heroes are in the Underworld


Adventurer's Log

Game Day 1: I have survived a terrible shipwreck. What town is this? I must find companions to aid me in my quest. I have a Writ of Authority but will anyone else heed the call?

Game Day 7: Our visit to the Captain's Quarters pub did not go well. Nox Aetros should not have tried to out-swear that pirate. We barely escaped the ensuing brawl with our lives. At least we managed to find a ship to purchase.

Game Day 8: Ship sunk in a storm.

Game Day 12: Back in Castle Suurtheld. The undead Guardians that we ran into were tougher than we thought. I was the only one to survive, but I managed to drag my fallen comrades back to the healer. The healer did not appreciate being woken up in the middle of the night...









Progress Report

We are pleased to announce that the first round of final testing has begun!

"Final testing" may sound like a quick double check before shipping, but it's more involved than that. An overview follows of the current status and next steps.

All content has been added to the game, the large backlog of bugs identified during content creation has been resolved, and we're now focused on playtesting the game, tweaking the balance, and fixing more bugs as they crop up. This is a lot of work (and a lot of fun!) and it will take some time. As always, we will provide updates on how things progress.

In other news, we've ordered a test copy of the game manual from Lulu Press. Weighing in at 108 pages, the game manual covers everything from how to play the game, character creation, adventuring, spells and monsters, and even how to avoid those pesky jesters. Plus, this will be our first look at the Denis Loubet manual cover painting in full color on the actual product, and we can't wait to see it!


Game Enhancements

We've decided to upgrade the disk labels from paper-backed gold foil to a much sturdier polypropylene with a glossy laminate. Although it's a bit more expensive, things are going well with the project budget and we hope you agree, they look really cool!







Several of you expressed a desire for an "old-school" Apple II font, with the color-fringed text like the original Wizardry. We managed to squeeze in some extra room on the floppy disks, and now you can choose one of two fonts: Bill Giggie's custom Nox Archaist font, or the old-school Apple II font.









Pub Rumors

Irene in the Everton pub has heard a rumor about a new CRPG on Kickstarter called Corven - Path of Redemption. Billed as a spiritual successor to Ultima, the project is a story-driven, open world, real-time RPG that has the endorsement of Richard Garriott, aka Lord British. Mark and Chris are both backers. You can find more information and download a demo here and back the Kickstarter here.

Be sure to join us at Virtual KansasFest 2020, on July 24-25, for lots of Apple II and other retro computer awesomeness. We'll be doing a presentation on Nox Archaist, showing the Mockingboard music we added to our double hi-res splash screen and more. Register here for KansasFest.

By our next update, we hope to have testing in full swing. At that point we'll be able to give a firmer date for game release. We're still hoping for a late August release, but this depends upon how final testing goes, and whether our local situations with COVID-19 make it practical to physically get together, or whether we need to split the disk copying across multiple locations and then ship the disks to a final location for assembly and fulfillment.

We'll talk to you soon!


-Mark and the 6502 Workshop Team

Website - http://www.6502workshop.com
Discord - http://discord.noxarchaist.com
Twitter - @6502Workshop
Forums - http://forums.noxarchaist.com
Facebook - http://facebook.noxarchaist.com
Kickstarter - http://kickstarter.noxarchaist.com








Tuesday, June 9, 2020

Ultima-Inspired RPG Corven on Kickstarter!

We just backed the exciting upcoming RPG Corven on Kickstarter!



Corven has a beautifully designed 3D world, real time combat, and engaging NPCs - all developed in the Unity engine.






The game is described by the author as story focused, where players will be excited to learn what will happen next.






Combat is real-time and features spells which are described as interactive, such as "a fireball which does 100% critical damage on targets afflicted by your freeze spell."





And, Lord British himself will appear in the game!




It is really great to see an engaging game like this under development!